@modoki/engine / rendering / SceneLightUniforms
Interface: SceneLightUniforms
Rendering
ambientColor
ambientColor:
UniformNode
Summed ambient: linear rgb × intensity.
keyLightColor
keyLightColor:
UniformNode
Key directional light: linear rgb × intensity.
keyLightDir
keyLightDir:
UniformNode
Unit vector toward the key directional light (world space).
pointColor
pointColor:
UniformNode<unknown,unknown>[]
Per-slot point-light linear rgb × intensity (zero = unused slot).
pointInvRange
pointInvRange:
UniformNode<unknown,unknown>[]
Per-slot 1/range (0 = infinite range → no falloff).
pointPos
pointPos:
UniformNode<unknown,unknown>[]
Per-slot point-light world positions.