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@modoki/engine / rendering / SceneLightUniforms

Interface: SceneLightUniforms ​

Rendering ​

ambientColor ​

ambientColor: UniformNode

Summed ambient: linear rgb × intensity.


keyLightColor ​

keyLightColor: UniformNode

Key directional light: linear rgb × intensity.


keyLightDir ​

keyLightDir: UniformNode

Unit vector toward the key directional light (world space).


pointColor ​

pointColor: UniformNode<unknown, unknown>[]

Per-slot point-light linear rgb × intensity (zero = unused slot).


pointInvRange ​

pointInvRange: UniformNode<unknown, unknown>[]

Per-slot 1/range (0 = infinite range → no falloff).


pointPos ​

pointPos: UniformNode<unknown, unknown>[]

Per-slot point-light world positions.

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