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@modoki/engine / index / getContactState

Function: getContactState() ​

getContactState(world, entityId): { contacts: number[]; overlaps: number[]; } | undefined

The body's CURRENT contacts + overlaps as sorted entity-id arrays, or undefined when it is touching nothing. Sorted so the output is stable across runs (determinism). The scene-state fold resolves these ids to GUIDs.

Parameters ​

world ​

World

entityId ​

number

Returns ​

Type Literal ​

{ contacts: number[]; overlaps: number[]; }

Physics ​

contacts ​

contacts: number[]

overlaps ​

overlaps: number[]


undefined

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