@modoki/engine / index / initGameManagersFor
Function: initGameManagersFor()
initGameManagersFor(
gameId,scenePath):Promise<void>
Set the active game and activate game-scoped managers whose games filter matches it. gameId === null clears the active game (activates nothing). Awaitable so SceneManager can let async init finish before loadScene resolves. Idempotent for already-active managers. Pair with disposeActiveGameManagers when the game actually changes — this function only activates, it never disposes.
Parameters
gameId
string | null
scenePath
string
Returns
Promise<void>