@modoki/engine / index / getParentWorldMatrix3D
Function: getParentWorldMatrix3D()
getParentWorldMatrix3D(
entityId,world?,out?):Matrix4
Compute an entity's PARENT world matrix ON DEMAND INTO out (default a shared singleton). Identity if the entity is at the root. This is the matrix you invert to convert a world-space pose back into the entity's LOCAL frame — see worldToLocal3D.
Parameters
entityId
number
world?
World = ...
out?
Matrix4 = _wmMat
Returns
Matrix4