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@modoki/engine / index / getParentWorldMatrix3D

Function: getParentWorldMatrix3D() ​

getParentWorldMatrix3D(entityId, world?, out?): Matrix4

Compute an entity's PARENT world matrix ON DEMAND INTO out (default a shared singleton). Identity if the entity is at the root. This is the matrix you invert to convert a world-space pose back into the entity's LOCAL frame — see worldToLocal3D.

Parameters ​

entityId ​

number

world? ​

World = ...

out? ​

Matrix4 = _wmMat

Returns ​

Matrix4

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