@modoki/engine / index / instantiatePrefabIntoWorld
Function: instantiatePrefabIntoWorld()
instantiatePrefabIntoWorld(
world,prefab,parentId?,rootTransform?,source?,overrides?,structure?,_stack?,nestedOverrides?):number
Parameters
world
World
prefab
entities
PrefabFileEntry[]
id?
string
rootLocalId?
number
parentId?
number = 0
rootTransform?
Record<string, unknown>
source?
string
overrides?
Record<number, Record<string, Record<string, unknown>>>
structure?
InstanceStructureData
_stack?
Set<string>
nestedOverrides?
NestedOverridePaths
Overrides an OUTER layer (scene / ancestor prefab) applies to this instance's nested descendants, path-keyed so any depth is reachable; forwarded recursively as nested rows expand. Outermost layer wins (see NestedOverridePaths).
Returns
number