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@modoki/engine / index / instantiatePrefabIntoWorld

Function: instantiatePrefabIntoWorld()

instantiatePrefabIntoWorld(world, prefab, parentId?, rootTransform?, source?, overrides?, structure?, _stack?, nestedOverrides?): number

Parameters

world

World

prefab

entities

PrefabFileEntry[]

id?

string

rootLocalId?

number

parentId?

number = 0

rootTransform?

Record<string, unknown>

source?

string

overrides?

Record<number, Record<string, Record<string, unknown>>>

structure?

InstanceStructureData

_stack?

Set<string>

nestedOverrides?

NestedOverridePaths

Overrides an OUTER layer (scene / ancestor prefab) applies to this instance's nested descendants, path-keyed so any depth is reachable; forwarded recursively as nested rows expand. Outermost layer wins (see NestedOverridePaths).

Returns

number

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