@modoki/engine / index / BodyType3D
Type Alias: BodyType3D
BodyType3D =
"dynamic"|"static"|"kinematic"
Body type — mirrors Rapier's RigidBodyType (see physics3DSystem).
dynamic— moved by the solver (gravity, forces, collisions). Rapier owns its Transform.static— never moves under simulation (walls, ground, terrain). Its Transform drives Rapier.kinematic— moved by game/animation code, not forces; pushes dynamic bodies.