@modoki/engine / rendering / buildSceneDiffuseNode
Function: buildSceneDiffuseNode()
buildSceneDiffuseNode(
nWorldNode,pWorldNode):unknown
A ready-made diffuse (Lambert) term from the scene lights, evaluated at the material's own per-fragment world normal + position. Returns a vec3 node.
Parameters
nWorldNode
unknown
pWorldNode
unknown
Returns
unknown