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@modoki/engine / rendering / buildSceneDiffuseNode

Function: buildSceneDiffuseNode() ​

buildSceneDiffuseNode(nWorldNode, pWorldNode): unknown

A ready-made diffuse (Lambert) term from the scene lights, evaluated at the material's own per-fragment world normal + position. Returns a vec3 node.

Parameters ​

nWorldNode ​

unknown

pWorldNode ​

unknown

Returns ​

unknown

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