@modoki/engine / index / Text3D
Variable: Text3D
constText3D:Trait<{align:string;anchorX:number;anchorY:number;billboard:boolean;color:number;font:string;fontSize:number;glowColor:number;glowSize:number;glowStrength:number;isVisible:boolean;letterSpacing:number;lineSpacing:number;maxWidth:number;opacity:number;outlineColor:number;outlineOpacity:number;outlineWidth:number;shadowColor:number;shadowOffsetX:number;shadowOffsetY:number;shadowOpacity:number;shadowSoftness:number;text:string;weight:number; }>
In-world SDF text (Three.js layer). Renders a glyph mesh from a baked/dynamic MSDF font atlas — crisp at any scale, with outline/glow/weight effects. Font is a GUID ref to an imported .ttf/.otf (baked via the Font Inspector).