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@modoki/engine / index / clearZoneState

Function: clearZoneState() ​

clearZoneState(world, channel?): void

Forget occupancy so the NEXT run re-fires enter for everything currently inside. Called by the trigger systems when the sim is not running (a fresh start-of-play baseline), and safe on teardown. Omit channel to clear ALL channels for the world. (A scene swap replaces the world, so its state GCs on its own.)

Parameters ​

world ​

World

channel? ​

string

Returns ​

void

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