@modoki/engine / index / clearZoneState
Function: clearZoneState()
clearZoneState(
world,channel?):void
Forget occupancy so the NEXT run re-fires enter for everything currently inside. Called by the trigger systems when the sim is not running (a fresh start-of-play baseline), and safe on teardown. Omit channel to clear ALL channels for the world. (A scene swap replaces the world, so its state GCs on its own.)
Parameters
world
World
channel?
string
Returns
void