@modoki/engine / index / Paused
Variable: Paused
constPaused:TagTrait
Tag trait — an opt-in, per-entity freeze for animation + Rotate3D. Add it (e.g. via the editor's Add Component) to stop just that entity's keyframe animation and procedural rotation while the rest of the sim keeps running.
It is NOT how global pause works: editor Pause/Stop drives playState, which gates the whole TIME/GAME/ANIMATION pipeline tier (see playState.ts). There is no built-in producer that adds this tag, and timeSystem does NOT consult it (it can't affect global time anyway) — only animationSystem/rotate3DSystem honor it.