@modoki/engine / index / SceneData
Interface: SceneData
Scene & Prefabs
baseScene?
optionalbaseScene?:string
v10+: guid of a base scene this scene extends (base-scene persistence). Loaded additively before this scene's own entities and survives a swap to another scene sharing the same base. Absent = no base.
entities
entities:
SceneEntityEntry[]
resources?
optionalresources?:SceneResourceRef[]
v6+: explicit list of resources the scene needs. v5 and below: derived by walking entities at load time. SceneManager preloads these in parallel before instantiating any entities.
version
version:
number