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@modoki/engine / index / SceneData

Interface: SceneData ​

Scene & Prefabs ​

baseScene? ​

optional baseScene?: string

v10+: guid of a base scene this scene extends (base-scene persistence). Loaded additively before this scene's own entities and survives a swap to another scene sharing the same base. Absent = no base.


entities ​

entities: SceneEntityEntry[]


resources? ​

optional resources?: SceneResourceRef[]

v6+: explicit list of resources the scene needs. v5 and below: derived by walking entities at load time. SceneManager preloads these in parallel before instantiating any entities.


version ​

version: number

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