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@modoki/engine / index / runPipeline

Function: runPipeline()

runPipeline(world): void

Run all registered systems in priority order. Called once per frame.

When the simulation is not running (editor Stopped / Paused), skip the simulation tiers — TIME (0), GAME (100), ANIMATION (150) — so game time freezes and game logic stays inert. Transform propagation (200+) and projections (300) still run so inspector/gizmo edits reflect immediately.

Parameters

world

World

Returns

void

Built with Modoki.