Skip to content

@modoki/engine / index / runPipeline

Function: runPipeline() ​

runPipeline(world): void

Run all registered systems in priority order. Called once per frame.

When the simulation is not running (editor Stopped / Paused), skip the simulation tiers — TIME (0), GAME (100), ANIMATION (150) — so game time freezes and game logic stays inert. Transform propagation (200+) and projections (300) still run so inspector/gizmo edits reflect immediately.

Parameters ​

world ​

World

Returns ​

void

Built with Modoki.