@modoki/engine / index / setPhysicsLayers
Function: setPhysicsLayers()
setPhysicsLayers(
config?):void
Install the project's layers + matrix. Names beyond 16 are dropped (16-bit limit). Empty/omitted (or all-blank) → reset to the collide-with-all 'Default'.
NOTE: entries are kept BY INDEX (a blank name is preserved as an unselectable slot, not filtered out) so a layer's index — and therefore its matrix bit-column — stays stable. Filtering blanks out of the middle would shift every later layer's bit and silently corrupt the matrix.
Parameters
config?
PhysicsLayersConfig | null
Returns
void