@modoki/engine / rendering / CanvasScale
Interface: CanvasScale
Rendering
compensateX
compensateX:
number
Shape compensation: multiply object scaleX by this to undo non-uniform stretch
compensateY
compensateY:
number
Shape compensation: multiply object scaleY by this to undo non-uniform stretch
offsetX
offsetX:
number
offsetY
offsetY:
number
scale
scale:
number
Uniform scale (min of scaleX, scaleY) — used for object shapes
scaleX
scaleX:
number
scaleY
scaleY:
number