@modoki/engine / index / acquireModel
Function: acquireModel()
acquireModel(
sceneId,glbRef,postprocessorId?):Promise<void>
Acquire a GLB model for a scene. Loads if not cached, refcounts if already cached. Accepts a guid or path; resolves before refcounting (cache keys are paths). When the model has been through the LOD pipeline (modelCache.lodPaths present), load each LOD GLB instead of the source — the build tree-shaker drops the source GLB in favor of the derived LODs, so fetching the source path would 404 on device. Mirrors fetchMeshAsset's LOD-aware branch.
Parameters
sceneId
number
glbRef
string
postprocessorId?
string = 'none'
Returns
Promise<void>