@modoki/engine / index / Text2D
Variable: Text2D
constText2D:Trait<{align:string;anchorX:number;anchorY:number;color:number;font:string;fontSize:number;glowColor:number;glowSize:number;glowStrength:number;isVisible:boolean;letterSpacing:number;lineSpacing:number;maxWidth:number;opacity:number;orderInLayer:number;outlineColor:number;outlineOpacity:number;outlineWidth:number;shadowColor:number;shadowOffsetX:number;shadowOffsetY:number;shadowOpacity:number;shadowSoftness:number;text:string;weight:number; }>
SDF text on the 2D (PixiJS) layer. Same MSDF atlas + shader as Text3D, rendered as a Pixi mesh under a Canvas2D. fontSize is in pixels.