Skip to content

@modoki/engine / index / ContactDetail3D

Interface: ContactDetail3D

Rich contact info fired ONCE when two solid colliders begin touching (the impact moment). point/normal are world-space (arrays: [x,y] in 2D, [x,y,z] in 3D); speed is the relative approach speed along the normal (world units/s) — use it for damage / SFX volume / effects.

Physics

normal

normal: readonly number[]


point

point: readonly number[]


speed

speed: number

Built with Modoki.