@modoki/engine / index / applyImpulse2D
Function: applyImpulse2D()
applyImpulse2D(
world,entity,x,y,wakeUp?):boolean
Apply an instantaneous linear impulse (world-unit momentum) — the one-shot velocity kick for jumps, knockback, launches. Returns false if the entity has no dynamic body yet.
Parameters
world
World
entity
Entity
x
number
y
number
wakeUp?
boolean = true
Returns
boolean