@modoki/engine / index / Skin2DBuffer
Interface: Skin2DBuffer
Skinning
bindMaxY
bindMaxY:
number
bindMinY
bindMinY:
number
Bind-pose vertical extent across all parts, in the rig's texture space (y-down: min = topmost, max = bottommost/feet). Measured ONCE at build from the bind-pose positions (the buffer is always constructed with un-skinned verts), so it's STABLE across animation. The 2.5D billboard renderer uses it to anchor feet to the ground.
parts
parts:
Skin2DPartBuffer[]
Skinned parts in draw order (always ≥1). Scene2D draws one Mesh per part.
version
version:
number
Bumped whenever ANY part's positions change — Scene2D re-uploads only on a change.