@modoki/engine / index / stopEntityAudio
Function: stopEntityAudio()
stopEntityAudio(
world,entity):void
Hard-stop one entity's audio (tear the handle down, distinct from pause). Backs the built-in audio.stop action. Safe to call for an entity with no live handle.
Does NOT clear the autoplay guard: an in-Play Stop must STICK, but clearing the guard would let autoplay re-fire next frame and restart the source. (The guard is reset only when the game leaves Play or the entity is removed, so autoplay fires again on the next Play / re-spawn, not after a manual stop.)
Parameters
world
World
entity
Entity
Returns
void