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@modoki/engine / index / EntityScreenBounds

Interface: EntityScreenBounds

Debug & Journal

id

id: number


layer

layer: "3d" | "2d"


onScreen

onScreen: boolean


screen

screen: ScreenRect | null

On-screen rect in viewport CSS px, or null when the entity has no projectable geometry (empty/gizmo-only) or is fully behind the camera.


worldAABB?

optional worldAABB?: object

World-space AABB (3D only) — the entity's TRUE geometric extent in world units, independent of the screen projection and distinct from the authored/resolved scale: size = box dimensions, center = box center. Lets Claude reason about real size ("this mesh is 2.3×1.1×0.8") without a screenshot. Omitted for 2D/UI and for entities with no projectable geometry.

Debug & Journal

center

center: [number, number, number]

size

size: [number, number, number]

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