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@modoki/engine / index / fetchShaderManifest

Function: fetchShaderManifest() ​

fetchShaderManifest(manifestPath): Promise<ShaderManifest | null>

Fetch + parse a .shader.json manifest. Returns null on network/parse failure. Lives here (no three deps) so both the runtime loader and the editor catalog can read schemas without pulling in the WebGPU material pipeline.

Parameters ​

manifestPath ​

string

Returns ​

Promise<ShaderManifest | null>

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