@modoki/engine / index / fetchShaderManifest
Function: fetchShaderManifest()
fetchShaderManifest(
manifestPath):Promise<ShaderManifest|null>
Fetch + parse a .shader.json manifest. Returns null on network/parse failure. Lives here (no three deps) so both the runtime loader and the editor catalog can read schemas without pulling in the WebGPU material pipeline.
Parameters
manifestPath
string
Returns
Promise<ShaderManifest | null>