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@modoki/engine / index / ColliderShape2D

Type Alias: ColliderShape2D

ColliderShape2D = "circle" | "box" | "capsule" | "polygon" | "polyline" | "concave"

Collider shape. circle/box/capsule are primitives; polygon is the convex hull of points (valid on any body); polyline is a static OPEN edge chain built from points (concave terrain/walls — no interior mass, so use on static bodies); concave decomposes points into convex pieces (poly-decomp) → a compound of convex-hull colliders, so a DYNAMIC body can have a genuine concave solid shape.

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