@modoki/engine / index / getWorldMatrix3D
Function: getWorldMatrix3D()
getWorldMatrix3D(
entityId,world?,out?):Matrix4
Compute an entity's raw WORLD matrix ON DEMAND (no decompose) INTO out (default a shared singleton — clone/copy if you must retain it past the next call). Query-based and headless-safe. Use for physics body seeding, where you want the composed matrix directly without a lossy TRS round-trip.
Parameters
entityId
number
world?
World = ...
out?
Matrix4 = _wmMat
Returns
Matrix4