@modoki/engine / index / ColliderShape3D
Type Alias: ColliderShape3D
ColliderShape3D =
"box"|"sphere"|"capsule"|"cylinder"|"cone"|"convex"|"trimesh"
Collider shape. Primitives (box/sphere/capsule/cylinder/cone) are analytic and dynamic-safe; capsule/cylinder/cone extend along their LOCAL +Y axis (Rapier convention). Mesh-derived shapes read the geometry of this entity's Renderable3D mesh (baked at the entity's Transform.scale, mesh-local frame):
convex— convex hull of the mesh (dynamic-safe; the shape a solid prop should use).trimesh— the raw triangle mesh (exact, concave, but STATIC only — no interior, so a dynamic body gets no solid response; use for level/terrain geometry).