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@modoki/engine / index / generateGridMesh

Function: generateGridMesh()

generateGridMesh(opts): GridMesh

Build a triangulated grid mesh over the sprite rectangle. With isInside, fully-uncovered cells are dropped and only vertices touching a kept cell are emitted (re-indexed compactly), so the mesh hugs the opaque region.

Parameters

opts

GridOptions

Returns

GridMesh

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