@modoki/engine / index / RigidBody2D
Variable: RigidBody2D
constRigidBody2D:Trait<{angularDamping:number;angularVel:number;bodyType:BodyType2D;canSleep:boolean;ccd:boolean;fixedRotation:boolean;gravityScale:number;isSleeping:boolean;linearDamping:number;vx:number;vy:number; }>
The motion half of a 2D physics entity (pair with Collider2D for a shape). Velocities are in world units/s and radians/s (screen frame, Y-down); the physics system converts them to Rapier's meter/Y-up frame via Physics2D.pixelsPerMeter. The velocity fields are read-back each frame for dynamic bodies (runtimeOnly).