@modoki/engine / index / gameIdFromScenePath
Function: gameIdFromScenePath()
gameIdFromScenePath(
path):string|null
Derive a project id from a scene path by the games/<id>/ or demos/<id>/ project convention (the two project roots — see engine/scripts/projectRoots.mjs). Reliable under the dev server (unhashed asset URLs); returns null when the path doesn't carry a project segment (hashed production URLs, a standalone flat project whose assets serve at /assets, the menu, a prefab-edit world). Callers that know the id should pass opts.gameId instead of relying on this.
Parameters
path
string
Returns
string | null