@modoki/engine / index / AssetManifestEntry
Interface: AssetManifestEntry
Persisted manifest format. Array-of-entries (not keyed-by-guid) for compatibility with the existing vite-asset-scanner output, which uses the same file for font discovery and the asset panel. Entries without a guid are tolerated (legacy entries; just skipped by the guid resolver).
Assets & GUIDs
atlas?
optionalatlas?:AtlasCacheBlock
audio?
optionalaudio?:AudioManifestBlock
environment?
optionalenvironment?:EnvManifestBlock
font?
optionalfont?:FontManifestBlock
guid?
optionalguid?:string
hash?
optionalhash?:string
model?
optionalmodel?:ModelImportSettings
modelCache?
optionalmodelCache?:ModelCacheInfo
name?
optionalname?:string
path
path:
string
postprocessor?
optionalpostprocessor?:string
sprite?
optionalsprite?:SpriteAssetRef
texture?
optionaltexture?:TextureImportSettings
textureType?
optionaltextureType?:TextureType
type
type:
string