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@modoki/engine / index / AssetManifestEntry

Interface: AssetManifestEntry

Persisted manifest format. Array-of-entries (not keyed-by-guid) for compatibility with the existing vite-asset-scanner output, which uses the same file for font discovery and the asset panel. Entries without a guid are tolerated (legacy entries; just skipped by the guid resolver).

Assets & GUIDs

atlas?

optional atlas?: AtlasCacheBlock


audio?

optional audio?: AudioManifestBlock


environment?

optional environment?: EnvManifestBlock


font?

optional font?: FontManifestBlock


guid?

optional guid?: string


hash?

optional hash?: string


model?

optional model?: ModelImportSettings


modelCache?

optional modelCache?: ModelCacheInfo


name?

optional name?: string


path

path: string


postprocessor?

optional postprocessor?: string


sprite?

optional sprite?: SpriteAssetRef


texture?

optional texture?: TextureImportSettings


textureType?

optional textureType?: TextureType


type

type: string

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