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@modoki/engine / index / AssetManifestEntry

Interface: AssetManifestEntry ​

Persisted manifest format. Array-of-entries (not keyed-by-guid) for compatibility with the existing vite-asset-scanner output, which uses the same file for font discovery and the asset panel. Entries without a guid are tolerated (legacy entries; just skipped by the guid resolver).

Assets & GUIDs ​

atlas? ​

optional atlas?: AtlasCacheBlock


audio? ​

optional audio?: AudioManifestBlock


environment? ​

optional environment?: EnvManifestBlock


font? ​

optional font?: FontManifestBlock


guid? ​

optional guid?: string


hash? ​

optional hash?: string


model? ​

optional model?: ModelImportSettings


modelCache? ​

optional modelCache?: ModelCacheInfo


name? ​

optional name?: string


path ​

path: string


postprocessor? ​

optional postprocessor?: string


sprite? ​

optional sprite?: SpriteAssetRef


texture? ​

optional texture?: TextureImportSettings


textureType? ​

optional textureType?: TextureType


type ​

type: string

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