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@modoki/engine / index / LightSample

Interface: LightSample ​

Plain-data snapshot of one scene light (Light trait + its world transform). x/y/z = world position; rx/ry = world Euler used to derive a directional light's aim (rz is ignored, matching syncLights).

Rendering ​

color ​

color: number


distance ​

distance: number


intensity ​

intensity: number


lightType ​

lightType: "point" | "directional" | "ambient" | "spot"


rx ​

rx: number


ry ​

ry: number


x ​

x: number


y ​

y: number


z ​

z: number

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