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@modoki/engine / index / addForce2D

Function: addForce2D() ​

addForce2D(world, entity, x, y, wakeUp?): boolean

Add a CONTINUOUS linear force (world units). NOTE Rapier semantics: the force persists across steps until resetForces2D — re-add per frame (and reset), or prefer applyImpulse2D for one-shots.

Parameters ​

world ​

World

entity ​

Entity

x ​

number

y ​

number

wakeUp? ​

boolean = true

Returns ​

boolean

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