@modoki/engine / index / addForce2D
Function: addForce2D()
addForce2D(
world,entity,x,y,wakeUp?):boolean
Add a CONTINUOUS linear force (world units). NOTE Rapier semantics: the force persists across steps until resetForces2D — re-add per frame (and reset), or prefer applyImpulse2D for one-shots.
Parameters
world
World
entity
Entity
x
number
y
number
wakeUp?
boolean = true
Returns
boolean