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@modoki/engine / index / loadTexture3D

Function: loadTexture3D()

loadTexture3D(ref, opts?): Promise<Texture<unknown>>

Load a texture for 3D use (material map / inline primitive). Picks a KTX2 variant (transcoded to the GPU's format) or falls back to the raw source. flipY overrides orientation for non-KTX sources (KTX2 is always bottom-origin = false); used by material textures that follow the GLB flipY=false convention. Refcounted + shared (see the cache note above): release with releaseTexture3D.

Parameters

ref

string

opts?

flipY?

boolean

Returns

Promise<Texture<unknown>>

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