@modoki/engine / index / computeEdges
Function: computeEdges()
computeEdges(
frame,prev):void
Derive edges into frame.pressed/frame.released from the freshly-sampled frame.held vs the previous frame's held map. prev is mutated to become the current held snapshot for next frame. Source-agnostic — a gamepad button and a keyboard key produce identical edges.
Parameters
frame
prev
Returns
void