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@modoki/engine / index / computeEdges

Function: computeEdges() ​

computeEdges(frame, prev): void

Derive edges into frame.pressed/frame.released from the freshly-sampled frame.held vs the previous frame's held map. prev is mutated to become the current held snapshot for next frame. Source-agnostic — a gamepad button and a keyboard key produce identical edges.

Parameters ​

frame ​

InputFrame

prev ​

FlagMap

Returns ​

void

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