@modoki/engine / index / getVisualDelta
Function: getVisualDelta()
getVisualDelta(
world):number
Presentation delta for this frame: smoothedCadence × timeScale (jitter-free) — i.e. the Time.smoothedDelta field. 0 when the sim isn't running. Use for visual motion — animation, skeletal, particles, procedural wobble, shader time.
Parameters
world
World
Returns
number