@modoki/engine / index / applyDeadzone
Function: applyDeadzone()
applyDeadzone(
v,dz?):number
Radial-ish deadzone for a single analog axis: values under dz collapse to 0, the remainder is rescaled to keep full 0…1 range past the threshold. Keyboard produces exact ∓1 so this is a no-op there; it matters for sticks (Phase 2).
Parameters
v
number
dz?
number = 0.2
Returns
number