@modoki/engine / index / Renderable3DPrimitive
Variable: Renderable3DPrimitive
constRenderable3DPrimitive:Trait<{color:number;isVisible:boolean;material:string;mesh:string;size:number; }>
Renderable3DPrimitive — built-in primitive meshes with color. Use for simple geometry (cube, sphere, etc.) that doesn't need a GLB asset. Optionally accepts a .mat.json material path — when set, the resolved material replaces the default MeshStandardMaterial created by createPrimitiveMesh.