@modoki/engine / index / EntityAttributes
Variable: EntityAttributes
constEntityAttributes:Trait<{editorFolder:string;guid:string;isActive:boolean;layer:""|"3d"|"2d"|"ui";name:string;parentId:number;sortOrder:number;sourceScene:string; }>
EntityAttributes — metadata for any entity: display name and active state. isActive is the entity ON/OFF switch: when false, the entity AND all its descendants are skipped by systems, rendering, and game ticks (the child cascade is computed in transformPropagationSystem → deactivatedEntities). This is distinct from a renderable trait's isVisible, which hides only that one renderer; an entity draws a renderable iff the entity is active (incl. all ancestors) AND the trait is visible.