@modoki/engine / index / getEntityObjects
Function: getEntityObjects()
getEntityObjects(
world,id):Object3D<Object3DEventMap>[]
All drawable meshes for id across every surface of world. Empty if the entity has no 3D presence (yet) on any surface. Order is surface-registration then mesh order; callers treat it as a set.
Parameters
world
World
id
number
Returns
Object3D<Object3DEventMap>[]