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@modoki/engine / index / invalidatePrefab

Function: invalidatePrefab() ​

invalidatePrefab(prefabRef): void

Evict a prefab from the runtime cache so the next acquire re-fetches it from disk. Ownership (prefabOwners) is left intact — the scene still holds the prefab; we only force a fresh read. Called by the editor after it writes a .prefab.json (apply-to-prefab, save-as-prefab) so a subsequent scene load picks up the new file instead of a stale cached copy. Mirrors invalidateModel / invalidateMaterial. Accepts guid or path.

Parameters ​

prefabRef ​

string

Returns ​

void

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