@modoki/engine / index / DIGITAL
Variable: DIGITAL
constDIGITAL: readonly ["confirm","cancel","menu","pause","jump","aim","navUp","navDown","navLeft","navRight"]
Digital actions. nav* double as UI focus movement (Part B). Each exposes an edge (pressed/released, once per transition) and a level (held). aim is a generic aim/ADS toggle (e.g. hold-to-aim, or a mode toggle a game wires up itself) — keyboard maps it to F, gamepad to the left trigger.