@modoki/engine / index / Tint
Variable: Tint
constTint:Trait<{amount:number;color:number; }>
Tint — per-entity color wash applied on top of NPR. The render sync swaps the entity's mesh to a tinted clone of its material (color drives the clone's .color, amount its nprColorPreserve), so the grayscale NPR fill blends part-way toward the team color while shading and outlines are kept. Reusable for team colors, highlights, etc.