@modoki/engine / index / getEntityMaterials
Function: getEntityMaterials()
getEntityMaterials(
world,id):Material[]
All live materials for id across every surface of world (a mesh with a material array contributes each element). De-duplicated: the SAME material instance is often shared across both surfaces (materials come from a shared cache; only geometry is per-renderer), so returning it once is correct.
Parameters
world
World
id
number
Returns
Material[]