@modoki/engine / index / setBodyTranslation3D
Function: setBodyTranslation3D()
setBodyTranslation3D(
world,entity,x,y,z,wakeUp?):boolean
Teleport a body to a WORLD position (world units) — the direct pose control for LATE_UPDATE correction (e.g. the sling puck's post-physics surface snap). Sets the body's WORLD pose, preserving velocity; the post-step writeback converts it back to LOCAL for a PARENTED body, so callers pass WORLD coords (for a root body world == local). Mirrors setLinvel3D's unit handling. Also set the entity's Transform trait if this frame's render must reflect the move (propagation reads the trait, not the body).
Parameters
world
World
entity
Entity
x
number
y
number
z
number
wakeUp?
boolean = true
Returns
boolean