@modoki/engine / rendering
rendering
Rendering
- Canvas2DSlot
- CanvasScale
- SceneLightUniforms
- activeFrameId
- allocate
- applyNprFragmentOutput
- buildSceneDiffuseNode
- Canvas2DMount
- computeActiveFrameFit
- computeCanvasScale
- createRenderer
- destroyPool
- easeCameraBlend
- Game
- getAllocatedEntityIds
- getApp
- getSceneLightUniforms
- getSlot
- getWebGPUSupported
- initPool
- isShowColliders2D
- nprFragmentOutput
- release
- releaseAll
- renderAll
- resize
- Scene2D
- Scene3D
- setActiveCameraFrame
- setShowColliders2D
- startScene2D
- stopScene2D
- syncCamera
- syncEnvironment
- syncFog
- syncLights
- syncRenderables
- updateSceneLightUniforms
- useCanvas2DInit