@modoki/engine / index / getSimDelta
Function: getSimDelta()
getSimDelta(
world):number
Gameplay delta for this frame: rawClampedDelta × timeScale (the Time.delta field). 0 when the sim isn't running (editor Stopped/Paused) so render-phase callers freeze. Use for movement, timers, physics — anything that must be deterministic/reproducible.
Parameters
world
World
Returns
number