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@modoki/engine / index / getSimDelta

Function: getSimDelta() ​

getSimDelta(world): number

Gameplay delta for this frame: rawClampedDelta × timeScale (the Time.delta field). 0 when the sim isn't running (editor Stopped/Paused) so render-phase callers freeze. Use for movement, timers, physics — anything that must be deterministic/reproducible.

Parameters ​

world ​

World

Returns ​

number

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