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@modoki/engine / index / BodyType2D

Type Alias: BodyType2D

BodyType2D = "dynamic" | "static" | "kinematic"

Body type — mirrors Rapier's RigidBodyType (see physics2DSystem).

  • dynamic — moved by the solver (gravity, forces, collisions). Rapier owns its Transform.
  • static — never moves under simulation (walls, ground). Its Transform drives Rapier.
  • kinematic — moved by game/animation code, not forces; pushes dynamic bodies.

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