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@modoki/engine / index / MeshAsset

Interface: MeshAsset ​

Mesh asset file format (*.mesh.json). model and material accept either a path (legacy) or a UUID resolved through the asset manifest.

Traits ​

id? ​

optional id?: string

Stable UUID — written once at import, never changes across renames/moves.


material? ​

optional material?: string


mesh ​

mesh: string


model ​

model: string


postprocessor ​

postprocessor: string


version ​

version: 1

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