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@modoki/engine / index / MeshAsset

Interface: MeshAsset

Mesh asset file format (*.mesh.json). model and material accept either a path (legacy) or a UUID resolved through the asset manifest.

Traits

id?

optional id?: string

Stable UUID — written once at import, never changes across renames/moves.


material?

optional material?: string


mesh

mesh: string


model

model: string


postprocessor

postprocessor: string


version

version: 1

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