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@modoki/engine / index / SuggestBonesOptions

Interface: SuggestBonesOptions

Skinning

axis?

optional axis?: "auto" | "x" | "y"

Force the chain axis; 'auto' (default) picks the longer sprite dimension.


count?

optional count?: number

Number of joints (>=2). Omit to derive from the axis length (~1 per 96px, 2..6).


height

height: number


isInside?

optional isInside?: (u, v) => boolean

Optional UV-space (0..1) coverage predicate — bones span the covered extent along the axis instead of the whole rect.

Parameters

u

number

v

number

Returns

boolean


pivotX?

optional pivotX?: number


pivotY?

optional pivotY?: number


width

width: number

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