Skip to content

@modoki/engine / rendering / setActiveCameraFrame

Function: setActiveCameraFrame() ​

setActiveCameraFrame(world, ref): boolean

Switch which CameraFrame is active at runtime: set the referenced frame's active=true and every other CameraFrame's active=false. The framing loop then blends the camera into it over the TARGET frame's blendTime/blendEase. Ref by name (EntityAttributes.name), guid, or entity id. Returns true if a matching frame was found.

Parameters ​

world ​

World

ref ​

guid? ​

string

id? ​

number

name? ​

string

Returns ​

boolean

Built with Modoki.