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@modoki/engine / rendering / setActiveCameraFrame

Function: setActiveCameraFrame()

setActiveCameraFrame(world, ref): boolean

Switch which CameraFrame is active at runtime: set the referenced frame's active=true and every other CameraFrame's active=false. The framing loop then blends the camera into it over the TARGET frame's blendTime/blendEase. Ref by name (EntityAttributes.name), guid, or entity id. Returns true if a matching frame was found.

Parameters

world

World

ref

guid?

string

id?

number

name?

string

Returns

boolean

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