@modoki/engine / index / disposePhysics2D
Variable: disposePhysics2D
constdisposePhysics2D: (world) =>void=registry.dispose
Free the Rapier world for a koota world (test afterEach / scene teardown / zero-body early-out).
Free one world's WASM + drop it from the map (scene teardown / test afterEach / early-out).
Parameters
world
World
Returns
void